21474836

ignorehitpause=1
supermovetime=21474836
pausemovetime=21474836


statetype
A
CႪ
S
L_E

movetype
Iҋ@
AU
H炢

physics
A
CႪ
S
NȂ


hitpausetime>1;LƕpȂ0ԂȂ
ignorehitpause=1


animgirl_.stƌhitdef
Yꂽp


ceil(((enemy,const(data.defence)*0.01)*enemy,lifemax*0.210)) 


[state ]
type=null
trigger1=1||var(x):=(var(x)|y)

[state ]
type=null
trigger1=1||(floor(root,fvar(x)):=(var(x)|floor(y)))

